Aug 2003

K2Vi version 2.4 released - with the following enhanced features:

- Hyper Linking
- Autoplay for animations
- Load SDE layers from K2Vi project file
- New navigation properties
- Save paths with a K2Vi project
- Save viewpoints with a K2Vi project
- Create a smooth AVI movie of a K2Vi scene
- Enhanced real time shadow analysis
- Real-time visibility analysis

K2Vi as a location identifier for FreezeTV NZ:
K2Vi is currently being utilised by FreezeTV in NZ (www.freezetv.com) for the purpose of locating the ski slopes on the south island of NZ. FreezeTV is producing a winter snow show for SKY TV and have asked K2Vi to create models and 3D fly paths as film clips that allow viewers to see where the relevant ski slopes of the NZ Southern Alps sit in relation to one another.

K2Vi and the Environment Court - Okura sub-division:
K2Vi has been demonstrated at the environment court in Auckland and further demonstrations are being planned.The evidence presented was accepted as unchallenged (a precedent for such technology in NZ). The feedback from the court was generally positive about the potential for the use of K2Vi in the Environment Court. Several suggestions were made regarding the software which will be implemented. It was also suggested that, if K2Vi were to be used in a case, the best course of action would be to present the K2Vi evidence to all parties very early in the process. In this way it would be possible to get agreement from all parties, before trial, that the evidence presented in the K2Vi model represents a true model of both the existing situation and the proposed development.

K2Vi developing a new Military application:
K2Vi is now employing K2Vi version 2.3 technology in producing a customised version for specific military applications. There are currently two Asia-Pacific Military Forces interested in the potential applications of this product, which is being developed for deployment in the field. The intention is to produce a mobile 3D GIS system that can be actively employed during and within military operations, rather than a system which potentially only has relevance during pre-operational command center planning. New functionality that is specific to military requirements is being introduced into this customised version of K2Vi.

K2Vi signs contract to produce revolutionary Tourism product:
Destination Queenstown (DQ) in NZ, has contracted K2Vi to produce a Virtual Reality tourism product. Initially the product will be used by the Winter Marketing group for promotion of their winter tourism business. The product will then be presented to the members of DQ for their potential inclusion on the platform for the purpose of advertising their products. The final product is likely to have many of the activities available in Queenstown represented, with links to websites, short movies, and even short virtual versions of the activities on offer.

K2Vi & GeographX present 3DNZ on TelstraClear/Business News:
3DNZ (3D New Zealand), an exciting new product from K2Vi and GeographX is nearing its release date. A recent news item on TV's TelstraClear/Business news generated a lot of interest in this new product and we are working hard to get it out there in the next couple of months.
Contact us for more information....

K2Vi version 2.3 released
K2Vi 2.3, the much awaited latest version of K2Vi has now been released. The added functionality of this version is as follows:

- new user interface
- improved shadow analysis
- multi-resolution terrain tiling
- export of movie files out of K2Vi
- network data search paths
- support for SDE 8.2
- Contact us for more information on the latest version.

Nov 2002
K2Vi and GeographX cover the Southern Traverse Adventure race in Marlborough, New Zealand.
On sunday the 17th of November 2002, our 3D NEW ZEALAND (3D-NZ) product was used to 'fly' the media and competitors of the Southern Traverse over the 2002 race course in 3D. The response of the media and competitors was very positive and we look forward to sponsoring other adventure races in the future.

3D-NZ is a combination of GeographX data with a customised K2Vi 3D Terrain Viewer. This product is primarily pitched at the travel and tourism sector where it can be used to familiarise visitors with the surrounding region or a particular geographic area of interest. The K2Vi 3D Terrain Viewer is user-friendly without the full functionality of K2Vi Professional and is priced accordingly.

3D-NZ is ideally suited for use in visitor centres, airports, information centres and booking offices for inter-active hands-on use. Contact us for more information.

July 2002

NEWS
Multiprocessor / Multipipe K2Vi 2.2 for SGI
Our SGI version of K2Vi is finally ready for release. We have been working hard to get this multiprocessor/multipipe version stable. A lot of effort went into the loading of terrain grid files and the automatic triangulation of this data. We will install a demo copy at SGI headquarters in MountainView, San Fransisco later this month.

A new K2Vi Gallery
Have a look at our new K2Vi Gallery and see what K2Vi can do for your organisation. These 3D worlds have been created for recent projects and demonstrations.

Other news:
We have added new functionality to K2Vi over the past few months:

faster loading of grid terrain layers
Gourand shading of terrain
new improved sky
save z translation of layer with project
save scaling of layer with project
WISE installation


April 2002
NEWS
New K2Vi release: version 2.2
We have released a new version of K2Vi: Version 2.2. Main reason for this new release is the new support for raster geospatial data formats. After loading the raster data set, K2Vi automatically creates a TIN (Triangulated Irregular Network layer) for optimized rendering speed. K2Vi can now directly load:

Arc/Info ASCII Grid
Arc/Info Binary Grid
DTED -- Military Elevation Data
Socet Set ASCII export files
More formats on request
Furthermore we have added support for georeferenced JPG images. For a full overview of all data types K2Vi can handle please see our feature page.

February 2002
NEWS
New Project functionality in K2Vi
It is now possible to save the whole K2Vi scene to a K2Vi project file. This file includes information about:

all GIS layers with associated 3DCAD and textures information
viewpoint position and orientation
scene effects such as fog, fogrange, background color and sky
magic carpet settings such as inner and outer boundaries, view angle and sensor sensitivity
This functionality makes it very easy for the user to load in different layers, viewpoint position/orientation and scene effects with one push of a button. Which leads to our next news item: the new k2VIewer!

New K2Viewer
We have released our new K2Viewer 2.1. The new K2Viewer is an excellent way of distributing the VR worlds you create in K2Vi.

You create your world in K2Vi using GIS, 3DCAD, texture, animation and sound data.
Define flight paths you would like the user to fly
Save the whole lot to a K2Vi project file
Distribute the K2Viewer, data and project file on CD
Presentation of K2Vi features
Have a look what K2Vi can do for you.

January 2002
NEWS K2Vi team expanding!
It has been some time since the last K2Vi news update but we have been going strong in the last part of 2001. K2Vi is now being tested by the NZ defense force and we will keep you updated on their test results.

On the functionality front: we have added new exciting functionality to K2Vi:

Oracle port; K2Vi can now read spatial data directly from Oracle Spatial 8i/9i. We are working on the write back functionality. For a full overview of all data types K2Vi can handle please see our feature page.
New improved navigation with mouse and keyboard. We had a good look at the navigation in K2Vi without a spacemouse. Flying and walking in K2Vi is now very smooth and intuitive with mouse and keyboard.
New object animation;You can animate any object in the scene by recording an animation path for it and attach the path to the object. Path creation is similar to recording a flight path. Of course you can save the recorded animation with the GIS object enabling you to build up an animation model for each GIS layer. We think this functionality makes it very easy to simulate for example traffic flow.
New scene effects; You can interactively change the lighting in the scene simulating sun rise and sun set.
New improved Virtual Camera; our 3D tracking add-on has been dramatically improved. Virtual Camera (VC) is a Virtual Reality application that allows the user to experience animated objects in a virtual environment in real-time. New functionality includes the ability to slow down and speed up the streaming tracking data.
SGI; In Augustus we spent a week compiling K2Vi on the RMIT Reality Centre in Melbourne. The single processor/single pipe is running stable in the Reality Centre. At the moment we are working to get the multiprocessor/multi pipe version stable.
And last but not least: Rick Germs joins the K2Vi team from January 2002.

Rick is a computer graphics expert from The Netherlands and has 5 years of experience in 3D visualisation. He will start working on interactive 3D terrain manipulation in K2Vi.

July 2001
NEWS K2Vi for SGI
K2Vi is now also available for SGI machines. We have developed a single pipe version that runs smoothly on any SGI machine. In the near future we will develop a multi-pipe version for SGI Reality Centers.

May 2001
NEW functionality in K2Vi
During a few months of down south programming, we have added quite a bit of new functionality:


Full support for ESRI shape files; K2Vi now fully supports reading and writing of ESRI shape files. All CAD and texture information is stored in dBase files which are linked to the shape file.
3-D selection; Ability to select a 3-D region of objects.
3-D walk mode; Ability to walk for example on the floor of 3-D building models and go up or down stairs.
Scene effects; You can now interactively add scene effects like fog or darkness to the simulation.
Support for OpenFlight models; You can now load in OpenFlight models (15.6).
Stop loading button; Stop the loading of data from Shape Files, SDE or the local file format at any time.


February 2001
NEW major release of K2Vi
We have released a new version of K2Vi: Version 2.0. Main reason for this new release is the new support for ESRI shape files (see below). We believe that this makes K2Vi a lot easier to use because no conversion is necessary anymore. Furthermore we have added 3D sound functionality.


ESRI Shape File Import
Supports for ESRI shape files. The new K2Vi release (version 2.0) can read/write ESRI shapefiles directly. This includes 2D and 3D points, polylines and polygons. Shapes can be extruded by attribute value. Also an identify for 1 object or several objects can be done on the associated dBase file.


3D Sound support
It is now possible to import sound into your K2Vi world and attach the sound to an object. For example you can attach street noise to an ArcView polyline representing a street (see above new functionality) and then navigate towards that street experiencing the chances in noise level and direction.


VRML examples of K2Vi Worlds
K2Vi allows you to export the whole or part of the 3D K2Vi scene to the popular VRML file format for easy distribution on the internet. Have a look at our VRML gallery. These 3D scenes have been exported from K2Vi into VRML.


K2Vi - Oracle port
At the moment we are working on a direct port to Oracle Spatial 8i. This will mean that in the near future, K2Vi will be able to directly load and manipulate spatial data stored in Oracle Spatial 8i. Loading and manipulation of spatial data stored in SDE (Spatial Database Engine) is already fully supported in K2Vi.

October 2000
Magic Carpet functionality available in K2Viewer+
We have decide to open up some of the Magic Carpet functionality in the K2Viewer+. Comment of some users was that the performance was disappointing. The Magic Carpet functionality lets you interactively adjust the outer and inner boundaries of the 3D scene. This gives the user control over the amount of data that needs to be rendered by the hardware. Less visible data in the scene means higher frame rates. It is also possible in the Shareware version to let the K2Vi software calculate the amount of visible data related to a desired frame rate (depending on the hardware configuration of your system).

September 2000
K2Viewer+ available!
K2Viewer+ is a stripped down SHAREWARE version of the full K2Vi system. K2Viewer+ allows you to view GIS and CAD data in a Virtual World. A lot of the functionality is disabled or invisible in this SHAREWARE version.

ArcView 3.2 "Export to K2Vi" extension available!
This ArcView3.2 extension allows you to export ArcView shapefiles to local K2Vi file format. The extension supports export of 2D and 3D shapes including TINs (terrain models). These .kvi files can then be loaded into K2Viewer+. Example kvi data files are included in the SHAREWARE version of K2Vi.

June 2000
Magic Carpet
Virtual reality is described as ‘An artificial environment created with computer hardware and software and presented to the user in such a way that it appears and feels like a real environment’. To create this illusion, a rendering speed (frame rate) of at least 20 frames per second needs to be maintained. The rendering speed depends for a large proportion on the amount of spatial data and detail in the scene. Big data sets / high spatial detail results in a near ‘real’ environment but will cause the frame rate to drop because of amount of data that needs to be rendered in each frame.

At the moment we are working on the so-called 'Magic Carpet' functionality. This functionality basically makes the frame rate of the K2Vi application independent of the size of the data set.

May 2000
Local file format
K2Vi started out as a virtual reality interface on ESRI's Spatial Database Engine. It was not possible to run K2Vi without access to a SDE data server. The local file format functionality allows the user to run K2Vi as a stand alone application.

The import functionality loads local k2vi files and creates a VR scene with the same interaction possibilities that are available with a SDE connection except for the spatial buffer analysis.
The export functionality writes the entire VR scene or a subselection to the local file format.

The local file format consists of an ASCII file which holds geographic information about all the objects in the VR scene. The file has the following format:


// FID

// CADROWDID

// TEXTURE

// RGB

// Vertices coordinates

// Extrusion

< unique identifier for each object>

<3d CAD file_name> <rotation_x> <rotation_y> <rotation_z>

<texure file_name> <polygon_id> <angle> <tiling>

<red> <green> <blue>

<vertices coordinates> (clockwise coordinates)

<extrusion> (in meters)

Attribute data for all objects can be held in any database that supports ODBC (Open DataBase Connectivity). K2Vi has an ODBC port which allows the user to browse all available ODBC datasources (local or on a network) for attribute information for the selected object.

 

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